Posted in NEWS
September 1, 2020

Is 2020 Going To Be The Most Profitable Year Yet For Gaming?

Is 2020 Going To Be The Most Profitable Year Yet For Gaming?

In the 21st century, gaming has changed a lot.


It was previously seen as a predominantly male activity, enjoyed mostly by those in the 18-30 category. More recently, things have changed with Nintendo opening the sector up to different demographics with the Wii and DS.

Smartphones have also played a significant role in this, allowing for the creation of the casual gaming niche.

Since the 2008-09 financial crisis, the global video game industry has enjoyed continued revenue growths, rising from $60 billion in 2009 to $108.9 billion in 2017. In 2019, this was forecast to be somewhere around $200 billion.

The growth of gaming in the last couple of years can be mostly attributed to mobile titles. Demand for these increased by 150% in 2019, with revenue from these games alone reaching $100 billion.

With such strong growth, can 2020 continue the trend to make it the most profitable year for gaming yet?

 Console Gaming

Until 2017, console and PC gaming made up the largest proportion of the gaming industry. Since 2018, it’s been overtaken by mobile.

This doesn’t mean that consoles aren’t still a significant factor on the performance of the industry. They still account for around one-quarter of all gaming revenues, and 2020 could see it grow.

In the coming months, Microsoft and Sony will launch their next generation of consoles: the Xbox Series X and PlayStation 5. This will see the traditional Christmas rush and fans scramble to get their hands on the latest device.

By the end of the first quarter of 2021, Sony expects to have sold 6 million PlayStation 5 consoles, while Microsoft is predicted to sell around 3 million units of its new gaming machine. This will generate around $5 billion of revenue for the two companies, and that’s before all the peripherals, subscriptions, and games are sold.

 Mobile Gaming

Mobile gaming is the juggernaut behind the growing gaming industry. The free-to-play format has been behind much of this growth, with nearly 85% of all gamers saying that they download new free games each year.

Meanwhile, only half of mobile gamers are willing to pay to download a new title, showing that free-to-play is key to acquiring new customers. This can be seen in the fact that downloads of hyper-casual free-to-play games increased by 150% in 2019. Other free games, like Call of Duty and Fortnite, also performed exceptionally well.

After launching in October 2019, Call of Duty: Mobile broke records when it received more than 100 million downloads in its first week.

This huge demand has only continued into 2020 though. In the second quarter of 2020, Call of Duty: Mobile saw record in-game sales and downloads. Mobile gaming as a whole has also increased in 2020, rising by 17% in the first few months of the year. Casual games enjoyed even more growth, with downloads increasing by 30% in 2020.

Fortnite MobileOnline Casino Gaming

As with other types of gaming, online casinos continue to grow in popularity throughout the world. In New Jersey, iGaming brands matched their all-time record monthly revenue in June, generating $85 million from customers playing the wide selection of online casino games available in the state. The North American market is the fastest growing in the world, though much of the United States still does not permit online wagering.

In Europe, most markets have remained steady throughout 2020, on top of record figures in 2019. With more people opting to play games like slots, roulette, and blackjack online over physical casinos and betting shops. This is most visible in the UK where online casinos are growing while betting shops, which often house video slot machines, are closing.

Esports

Esports has two effects on the growth of the gaming industry. The first is that it is an excellent marketing tool for video games, helping to attract new players after they’ve seen it in action. This is why companies like Activision Blizzard and Tencent are investing heavily in competitive gaming.

Secondly, it provides revenue on its own. In 2019, esports generated more than $1 billion of revenue for the first time. As more sponsors look to associate their brands with these popular events, the revenue is expected to increase.

While 2019 provided a tough act to follow, 2020 could be even more profitable as more and more people play games and spend more money to do it. The industry doesn’t look like it’s going to slow down any time soon.

Images via: Unsplash

Published at Tue, 01 Sep 2020 10:04:06 +0000

LoL: Immortals Releases Five Players, Including sOAZ & Altec

After ending the regular season in last place, Immortals has decided to release a number of members of their LCS and Academy roster.


With the regular season over, Immortals has taken early steps to build a roster for 2021 by release talent from its 2020 campaign. Johnny “Altec” Ru, Austin “Gate” Yu, Paul “sOAZ” Boyer, Jeremy “Eika” Valdenaire, and coach Adrien “GoToOne” Picard. A thing to note about these player departures is that Immortals now has no imports on the active roster, so we’d expect to see Immortals utilize that play in the near future.

One of the most notable departures from the roster is top laner sOAZ. He joined Immortals at the end of 2019, but only spent Spring Split with the LCS roster, spending the Summer Split with the Academy side. sOAZ has most notably spent a large part of his career at Fnatic, before spending one split with Misfits in 2019.

sOAZ was one of the first players released to release a statement, noting that he’s likely to take a year off from playing, while he looks at coaching before a possible playing return in 2022.

“The last two years have taken quite a toll on me, especially this one with being in quarantine for 5 months in a foreign country and being away from everything. Even though I believe I can still compete at the top level, I think it’s for the better that I make the decision to take a year off from playing. It’s honestly exciting for me to think about coaching players, theory-crafting, and being more involved with staff. I have had countless discussions with people over the years telling me that I could be a good coach, and I think now is a good time to give it a fair try.”

Immortals can only improve in 2021

LCS player Xmithie flipping up his hood with an Immortals jersey underneath his jacket
Xmithie is one of the roster’s most experienced members left. Do Immortals build around him?

It’s safe to say that 2020 wasn’t a great year for Immortals at it returned to the LCS after it initially missed out on a franchise spot. The good news is that they can only improve on last place, though it might take a lot of work with four current spots open across both LCS and Academy sides.

As it stands, Immortals is left with the following 6-man roster:

  • Top – Kieran “Allorim” Logue”
  • Jungle – Nicholas “Potluck” Pollock & Jake “Xmithie” Puchero
  • Mid – David “Insanity” Challe
  • ADC – Apollo “Apollo” Price
  • Support – Nickolas “Hakuho” Surgent

With the expedition of Xmithie, the entire Immortals roster only has one year left with the organization, so the team has some time left to nail down the roster. Immortals also have a fairly experienced roster and a number of players who have played multiple years in the LCS.

Published at Mon, 31 Aug 2020 22:00:30 +0000

Comments & Reviews

Your email address will not be published. Required fields are marked *

*