GoodGamer, a Daily Fantasy Sports and Esports Gaming platform, closed a seed funding round for gross proceeds of C$2.5 million. GoodGamer plans to use the gross proceeds from the financing almost exclusively for user acquisition. Within one month, GoodGamer Fantasy Gaming App has reached 250,000 registered users.
The GoodGamer Fantasy Gaming platform is also the world’s first fantasy cricket app to offer proposition contests or prop contests. Prop contests are based on specific events during the game that is independent of the final outcome. Prop contests are now one of the fastest-growing segments of the US sports gaming industry. Unlike traditional daily fantasy sports (DFS) contests, where many matches result in a tie because there are only a limited set of permutations and combinations available to users due to the manner in which the contests are graded. GoodGamer prop contests introduce several additional layers that affect the number of points awarded to each individual player in such a user’s team, hence affecting the outcome of the DFS contest. Prop contests result in users having to expand their skill and knowledge horizons beyond the analysis of traditional data points to build a team-based not only on how they expect their roster to perform in traditional scoring but also on the props that are selected for each player (such as wickets, centuries, etc.) therefore emphasizing the role of each player within the real-life match and the DFS roster. With the reduction in ties, the individual prize pools will not be divided up into as many players, maximizing a player’s winnings.
Other never-before-seen features being added to the GoodGamer Fantasy App in the coming months include:
- In-depth player injury reports and player injury alerts
- An AI-based lineup optimizer
- Private contests where the contest creators can earn a commission for creating and managing the contests
“The uptake of our platform by the market has been overwhelming to say the least. We couldn’t be happier with our first month,” said GoodGamer CEO Charles Creighton. “One of my fondest memories will always be sending that first batch of payouts to our daily fantasy winners. To go from that to over 250,000 registered users in less than a month is just exhilarating. Growing pains and late nights have brought our team together and helped create a more cohesive, organized whole. With the help of our seed investors, we’re now able to focus on user acquisition and scale.”
“The results from our first month of operations have proven to us what we always knew India is a great market for us,” said the VP of Operations for India, Ravi Nagarajachar. “We are grateful to be in business here. While we will continue to push for growth, we also want to make sure our users have the best experience we can give them. We’re introducing a number of new experiences and skills-based gaming styles that Indian users haven’t seen before, including prop contests. Not only does the first experience have to be great, but so does the third, fifth, and tenth as our users branch out and try new things within the app. We want to help users find new styles of skills-based games and contests that keep them challenged and entertained.”
GoodGamer Fantasy is now running Guaranteed 1 Lakh daily prize pools with only a ₹1 entry fee.
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About Good Gamer Corp. and Good Gamer India Private Limited
Good Gamer Corp. is a fantasy gaming and technology company located in Vancouver, British Columbia, and is the parent company to Good Gamer India Private Limited located in Bangalore, India. The GoodGamer Fantasy Gaming App serves the Indian market and became India’s First Dual Daily Fantasy Sports and Esports gaming platform with the launch of Cricket and CS:GO. The GoodGamer Fantasy app is a skilled based platform that allows users to enter daily fantasy contests to win real prize money.
(Image) Source: Press release
Published at Tue, 20 Oct 2020 07:03:03 +0000
Today, Lenovo™ announced the launch of the Lenovo Esports Solutions for Education, advisory services to bring custom, end-to-end solutions for K-12 and university esports programs. Committed to building smarter technology to empower students and teachers through transformative education solutions, Lenovo is helping esports level up the intersections of learning and gaming.
The Lenovo Esports Solutions for Education features a comprehensive offering of advisory and support services combined with equipment, software and hardware, including products from the Lenovo Legion and Workstation lines, all backed by education warranty and leasing options. From consultation on schools’ program objectives, planning and installing dedicated esports arenas to helping setup and manage varsity teams for league competition, Lenovo is a trusted resource to advance gaming within educational environments.
Today, students at all levels in the United States are spread across a range of options and activities from in-school to distance learning and hybrid scenarios. The Lenovo Esports Solutions for Education includes the ability for students to join a school gaming network and play from home with matchups and leaderboards to spur competition, as well as network and league management capabilities to maintain and optimize the experience for esports student athletes.
Increasing student engagement, promoting activity and interaction among a diversity of students, and advancing STEM-learning are among the many reasons secondary schools and universities are building and expanding esports programs. For example, a study showed that girls who play video games are three times more likely to pursue careers in STEMi.
The National Association of Collegiate Esports has more than 170 U.S. colleges with varsity esports programs and approximately $16 million per year in scholarships is being offeredii. Tespa, a network of college gamers, notes over 1,350 schools and 40,000 student e-athletes competed in its tournaments for $3.3 million in prizes and scholarshipsiii.
“The response from schools and universities we’ve been working with has been extraordinary,” says Rich Henderson, Director of Global Education Solutions at Lenovo. “For many reasons, education institutions are ready to begin or expand esports programs but need assistance with IT, stakeholders, and scholastic connections to get started. From in-school esports arena design and game management, to helping protect student safety and managing varsity teams, Lenovo has the solutions for educators to adopt or accelerate this growing opportunity for students.”
“Deciding to work with Lenovo has been one of our best decisions from the start,” says Lee Hyde, Director for ResNET, University of North Carolina at Chapel Hill. “There have been countless times when having the expertise of its teams has saved us time and money while helping us to provide a professional experience for our students and viewers; and pushed us further to our goal of having successful, competitive varsity teams. We look forward to learning more through our relationship as we continue to build our program and impact on our campus.”
The Lenovo Esports Solutions for Education is now available in the United States and Canada, the solution will be introduced to select markets worldwide in 2021. For more information, please go to Lenovo’s website.
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Lenovo (HKSE: 992) (ADR: LNVGY) is a US $50 billion Fortune Global 500 company, with 63,000 employees and operating in 180 markets around the world. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society. By designing, engineering and building the world’s most complete portfolio of smart devices and infrastructure, we are also leading an Intelligent Transformation – to create better experiences and opportunities for millions of customers around the world. To find out more visit https://www.lenovo.com, follow us on LinkedIn, Facebook, Twitter, YouTube, Instagram, Weibo and read about the latest news via our StoryHub.
(Image) Source: Press release
Published at Tue, 20 Oct 2020 06:03:45 +0000