French video game company Ubisoft announced a roadmap for its upcoming Tom Clancy’s Rainbow Six Siege esports events. By virtue of the ongoing COVID-19 pandemic, all tournaments will not host an audience throughout at least February next year.
The Rainbow Six 2020 esports campaign will be concluded with the Regional Finals 2020 taking place from November through January. While the Latin American League Finals will be held as a LAN event following strict sanitary safety measures, the three remaining regional league finals in Europe, Asia-Pacific, and North America will be conducted online. The Asia-Pacific Finals will be split into three division finals (North Division, Oceania, and South Asia) and the North American League Finals will be split into the Canada Division finals and the US Division Finals.
The main annual event of the competitive Rainbow Six Siege calendar, the Six Invitational 2021, will be held in late February and mark the first major international tournament in the scene since the previous Six Invitational took place in Montreal in February of this year. The Six Invitational 2021 will host 20 teams from the four main regions of the Rainbow Six esports circuit, which will compete offline without an audience and following strict sanitary safety measures. The event will be held in a to be announced location and venue in Europe.
Ubisoft will release information on the May and August Six Majors 2021 next year.
Furthermore, the company made a statement on the Rainbow Six World Cup, which was announced in September of last year. Because the World Cup is planned as an independent layer of competition with no impact on the regular Rainbow Six esports circuit, Ubisoft decided to postpone the inaugural Rainbow Six World Cup to 2022.
Published at Thu, 26 Nov 2020 16:30:26 +0000
A new channel focused on geek content and esports is being aired on Brazilian broadcast television. The channel is called Loading, and it is born with the potential of expanding the reach of a kind of content already popular on the internet, bringing some of the main esports names known on the web to the TV, including local esports journalists Barbara Gutierrez from IGN Brasil, and Chandy Teixeira from GE, owned by Globo, the biggest communications group in Brazil.
Loading’s CEO Thiago Garcia spoke with The Esports Observer about the project, revealing that it is owned by Grupo Kalunga, responsible for one of the biggest electronics shops in Brazil and master sponsor with naming rights to the esports organization Red Canids Kalunga, which owns a spot in the Brazilian League of Legends Championship (CBLoL) franchise and is one of the main esports teams in the country.
“Loading is the result of the convergence of three fronts: the first is the fact that Grupo Kalunga has acquired the broadcasting concession of the former MTV Brasil channel at public auction. So there was the infrastructure for the project and, especially, the TV signal. The second front is the experience I have as a former Consumer Insights Leader at Globo. I studied the content production and distribution market extensively for years. With this technical knowledge, we identified a great opportunity in the market due to the poor representation the young audience has in today’s media. Currently, virtually no medium communicates with these young people with relevance. And the third front is the love and engagement of all professionals involved since the beginning of Loading’s creation for content related to western, oriental pop culture, and the universe of esports and games. We believe that what really connects people and what will make them watch the shows is the passion with which we curate all this content.”
Loading’s content will not only be available on broadcast TV, but also on pay-TV, on-demand channels, live streaming, and social media: “Loading is not just TV, but an omnichannel platform,” Garcia said, “The content will be customizable, making the best use of the characteristics of each platform. All of that content will be made available to the public free of charge.”
The broadcast TV signal to be used is 32 UHF, having the fifth-biggest coverage in Brazil and using a band formerly used by MTV in the country, which was shut down in 2013 due to a business decision of the Brazilian communications group who managed it. Loading is now even operating in the same building formerly used by MTV Brasil in São Paulo.
Regarding the esports content in the channel and the possibility of acquiring broadcast rights of competitions in Brazil and around the world, Garcia said that “esports and games have been in our DNA since Loading’s conception. The platform was born to embrace and give voice to this community in Brazil. We are passionate about esports and games, and we can guarantee that we will have many attractions about this universe, including a daily program on the subject and the broadcast of competitions, but for strategic and confidential reasons under contract, we are not yet able to reveal more information about the acquisition of rights.”
Loading will also rely on pop culture attractions, having confirmed the former Omelete (Brazilian entertainment content website) Fabio Gomes in its crew and the anime Saint Seiya: The Lost Canvas as one of its attractions. Sponsors and commercials for the channel have not been announced, but Garcia assures that there is “a commercial team formed and in the field to attract advertisers and develop branded content and brand entertainment projects. We are currently unable to [disclose] the number or names of these partners. But we guarantee that it will be released soon.”
The total investment of Grupo Kalunga in the project was not revealed.
Published at Thu, 26 Nov 2020 15:59:48 +0000